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Wizard build pillars of eternity new player
Wizard build pillars of eternity new player





wizard build pillars of eternity new player

When you're L7 and casting L4 Confusion to flip (on average) 2 of 7 monsters in the AoE to your side for (5.0 + 40%) = 7.0s, a relative gain of +20% spell duration (from more crits and fewer misses) is enormous. That's a relative gain of +20%, and it applies to both damage and spell durations. The greatest absolute gain occurs when you lose 9 points of miss at the low end, and gain 9 points of crit at the high end, in which case your expectation increases by +0.135 = 0.810. The effect of +9 Accuracy depends on where you already are. For Accuracy = defense, you get 0.675 expectation per attack, which applies to your damage, and also your spell durations. You roll d100 and add (Accuracy - defense), so Accuracy slides the window rightward (or leftward), resulting in different distributions of the 4 possible results. In PoE1, every attack has a fixed 100-point wide window of hit result, which is 15- miss, 16-50 graze, 51-100 hit, 101+ crit. How does that compare to +27% damage? I'll sketch a solution. That's equivalent to giving all of your characters -15 Accuracy.ġ9 Might gives you +27% damage and healing, but a Wizard won't be casting many Healing spells.ġ9 Perception gives you +9 Accuracy. Path of the Damned gives all monsters +15 to all defenses (Deflection, Fortitude, Reflex, Will).

#WIZARD BUILD PILLARS OF ETERNITY NEW PLAYER FULL#

You could play a melee Wizard gimmick with 2 defensive spells + a weapon spell, but that costs 3 spells per fight, and it requires a fight big enough to last about 8 full attack cycles to make it worthwhile. are also strong, but a back-rank Wizard rarely gets targeted anyways. Fan of Flames is a very nice AoE damage spell, and it's good fun to give your front-line fighters Lore 2 for Scroll of Fan of Flames as a gimmick, but your Wizard usually has other priorities.Ĭoncelhaut's Parasitic Staff is strong, but your Wizard with low Deflection and Endurance is a fragile target in melee.

wizard build pillars of eternity new player

Then you'll almost never use any touch-range spell, no matter how good it is. Do you plan to solo the game? If you play with a full party of 6, your Wizard should be non-melee and stay back. Fan of Flames and Jolting Touch are risky, because you must be in melee range to use them well.







Wizard build pillars of eternity new player